AI Insights · Timothy · January 2022
Top 5 City Building Games in Brazil Q4 2021: Performance Insights
Explore the performance trends of the top 5 city building games on a unified platform in Brazil during Q4 2021, including download, revenue, and active user metrics.
During the fourth quarter of 2021, the top 5 city building games in Brazil demonstrated varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw significant fluctuations in its weekly downloads. The game peaked at approximately 86K downloads in the week of October 25 and maintained a strong presence with around 59K downloads in the final week of December. Its weekly revenue experienced a notable spike, reaching $17 in mid-November. However, the revenue trend was inconsistent throughout the quarter. The game’s weekly active users started at around 71K in late September and saw an increase, peaking at 115K in late October before settling around 84K by the end of December.
My Town - Build a City Life by My Town Games Ltd exhibited a steady increase in weekly downloads, reaching a high of nearly 77K in the week of October 25. The game's weekly revenue peaked at $365 in late November. The active user base grew from about 21K at the start of the quarter to just under 47K by the end of December, reflecting a consistent increase in user engagement.
Megapolis: City Building Sim from Social Quantum Ltd showed a stable download trend, peaking at around 29K in early November. Weekly revenue fluctuated, with highs around $833 in late September and $766 in early December. The game’s active users saw a peak of approximately 28K in early November but declined to about 13K by the end of December.
SimCity BuildIt by ELECTRONIC ARTS demonstrated strong performance with weekly downloads climbing to around 16K in the last week of December. Revenue peaked at approximately $9.2K in late November, showing a generally upward trend throughout the quarter. The game maintained a robust active user base, starting at around 171K in late September and reaching a peak of 196K in early December before ending the year with around 178K users.
Lastly, State Connect: Traffic Control from CASUAL AZUR GAMES, a newer entrant, saw impressive growth in weekly downloads, starting from 724 in late November and surging to about 42K by the end of December. The game’s revenue also showed a positive trend, starting from $3 in early December and climbing to $94 by the end of the month. Active users followed a similar growth trajectory, rising from 520 in late November to around 69K by the end of December.
These insights reflect the dynamic nature of the city building games market in Brazil during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.